This inherent problem of the A-wing as the Grand Moff of all mobile starfighters is something creative director Ian Frazier is keenly aware of when we start talking about the 5v5 multiplayer Star Wars: Squadrons. Your best bit of frying it is to hit it from above on its capital A shape, but “above” is a relative term even when you’re dealing with Star Wars space ‘physics’. Unlike the TIEs – or any of the other Rebel starfighters for that matter – it has an open-view bubble cockpit. And the Y-wing is a lumbering bomber, despite its flat view from the rear. The X-wing? It’s got a multi-pronged silhouette for TIEs to target.
From the moment legendary concept artist Ralph McQuarrie pencilled a rough design for the A-wing, it was OP.